- Izati Nabila Marzuki, Ahmad Azaini Abdul Manaf, Tan, Tse Guan, Azmul Fadhli Kamaruzaman, Md Ariff Ariffin. (2025). The Exploration of Interactive Islamic Visual Storytelling Illustration through Surah Luqman. Global Journal Al-Thaqafah , Vol. 15(1) , pp. 148-164. https://doi.org/10.7187/GJAT072025-10
- Fairuladilan Hamadun, Farrah Atikah Saari, Izati Nabila Marzuki, Hidayat Hamid, Md Ariff Ariffin, Nadya Ahmad Kamal, Ayub Awang. (2025-03). Malay Warrior Board Game A Method of Appreciation of The Narrative of Hikayat Hang Tuah. International Journal of Creative Future and Heritage (TENIAT) , Vol. 13(1) , pp. 1 - 13. https://doi.org/10.47252/teniat.v13i1.1120
- Shukri, F. M., Hamid, H, Harun, N. A. N., Hamadun F., Mohd Firdaus Naif Omran Zailuddin, Ariffin M.A., Izati Nabila Marzuki. (2024-03-31). The Impact of Online Streaming Platforms on the Film Industry and Film-Viewing Culture in Malaysia. Journal of Entrepreneurship and Business , Vol. vol 12(1) , pp. 101-115. https://doi.org/10.17687/jeb.v12i1.1194
- Fatimah Muhd Shukri, Hidayat Hamid, Nik Ashri Nik Harun, Fairuladilan Hamadun, Mohd Firdaus Naif Omran Zailuddin, Md Ariff Ariffin, Izati Nabila Marzuki. (2024). The Impact of Online Streaming Platforms on the Film Industry and Film-Viewing Culture in Malaysia. Journal of Entrepreneurship and Business , Vol. 12(1) , pp. 101-115. https://doi.org/10.17687/jeb.v12i1.1194
- Sudirman Kiffli, Fairuladilan Hamadun, Md Ariff Ariffin, Daeng Jamal, Daeng Haliza, Hidayat Hamid. (2020-09). Konflik Dalam Legenda Puteri Saadong. International Journal of Creative Futures and Heritage , Vol. 8 , pp. 86-97.
Sumber data: MyScholar
- Sharulnizam Ramli, Mohd Aswawi Isa, Md Ariff Ariffin, Muhammad S.. (2024-04-19). Wayang Kulit Kelantan: A Case Study on Puppetry Production Innovation Based on the Kenaf Tree. In 9th International Conference on Advanced Material Engineering and Technology, ICAMET 2021 . American Institute of Physics. https://doi.org/10.1063/5.0191440
- Izati Nabila Marzuki, Tengku Fauzan Tengku Anuar, Tan Tse Guan, Md Ariff Ariffin, Ayub Awang. (2023). Brain-Based Approach Element through Moral Education by Using Curriculum Lukman Al-Hakim. In e-proceedings International Academic Forum on Creative Contents (IAFCC) 2023 , pp. 45-47. Faculty of Creative Technology and Heritage.
- Tengku Fauzan Tengku Anuar, Nurul Syahida Mat Hussin, Salini Aina Mamat, Izati Nabila Marzuki, Md Ariff Ariffin, Wan Ahmad Amir Zal Wan Ismail, Azwan Abdullah, Nurhanan Abdul Rahman, Hafizi Mat Salleh, Siti Asma Md. Rasdi, Ren Chen Yang. (2023). Sustaining Commodity Technology Practise: Persuasive Packaging Approach for Fermented Dried Salted Fish of Ikan Bekok. In InCEBT: International Conference on Entrepreneurship, Business and Technology , pp. 139-150. Springer Singapore. https://doi.org/10.1007/978-981-99-2337-3_13
- Ariffin M.A., Ramli S., Marzuki I.N.. (2023). Advertising in Malaya from 1942-1945: How it looks?. In e-proceedings International Academic Forum on Creative Contents (IAFCC) 2023 , pp. 62-63. Faculty of Creative Technology and Heritage.
- Tengku Anuar T.F., Mohd Jamil H.I., Amir Zal, W. A., Md Nasir S., Abdul Rahim H.A., Kadir, N.A., Hashim N.A, Marzuki I.N., Ariffin M.A., Muhammad S A. (2022). Augmented Reality Street Art (ARSA) Model to Revitalize Deserted Alley in Kota Bharu, Kelantan Towards Shared Prosperity Vision 2030: A Systematic Literature Review. In Lecture Notes in Networks and Systems , pp. 749 - 765. Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-08087-6_52
- Nasir S.M., Hamid H., Anuar T.F.T., Marzuki I.N., Ariffin M.A., Tan, T.G.. (2021-07). The use of character-driven in educational comics to promote engagement in classroom. In AIP Conference Proceedings , pp. 1 - 7. American Institute of Physics Inc.. https://doi.org/10.1063/5.0051787
- Tse Guan, Tan, Md Nasir, Suraya, Che Ya'acob, Muhammad Najibul Muthiie, Hamid, H, Md Ariff Ariffin, Izati Nabila Marzuki. (2020). A Japanese Language Learning App Using Mobile Augmented Reality. In New Academia Learning Innovation (NALI) 2020 Exhibition & Competition . Universiti Teknologi Malaysia.
Sumber data: MyScholar
- Roslizawati Che Aziz, Ahmad Fahme Mohd Ali, Raja Norliana Raja Omar, Abdullah Muhamed Yusoff, Fairuladilan Hamadun, Md Ariff Ariffin, Hidayat Hamid. (2024-11). The Story of SCCIP 2024 Sustainability in The Creative and Cultural Industries Programme: Asean & Beyond. Universiti Malaysia Kelantan.
- Nik Maheran Nik Muhammad, Ng Siew Foen, Md Ariff Ariffin, Mohammad Affiq Kamarul Azlan, Tan Wai Hong, Nor Hazwani Munirah Lateh. (2023). (Coffee Table) Rebana Kercing a journey of discovery. UMK Press.
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- Wan Ramli, Wan Nurul Asikin, Zainulabidin, Muhamad Izham, Tengku Fauzan Tengku Anuar, Md Ariff Ariffin, Sharulnizam Ramli, Siti Shukhaila Shaharuddin, Nur Asfarina Ab Aziz. (2025-12-28). Bonding Hack the Gap 2025. Unit Penerbitan FTKW.
- Md Ariff Ariffin, Chai Yong Zhan. (2025-12). Autodesk Maya vs. Blender, which one suits you?. Unit Penerbitan FTKW.
- Md Ariff Ariffin. (2025-07). Penyampaian Maklumat Secara Visual: Keberkesanan dan Cabaran. Unit Penerbitan FTKW.
- Tengku Fauzan Tengku Anuar, Hani Izzaty Mohd Jamil, Wan Ahmad Amir Zal Wan Ismail, Suraya Md Nasir, Haris Abadi Abdul Rahim, Nawwal Abdul Kadir, Nur Athmar Hashim, Izati Nabila Marzuki, MD ARIFF ARIFFIN, SITI AISYAH MUHAMMAD. (2021-09). AUGMENTED REALITY (AR) NATION'S PILLARS STREET ART IN KOTA BHARU FOR URBAN REGENERATION AND TOURISM.
- Fairuladilan Hamadun, Izati Nabila Marzuki, Md Ariff Ariffin, Hidayat Hamid, Md Nasir, Suraya, Farrah Atikah Saari, Daeng Haliza Daeng Jamal, Tan Tse Guan, Anuar Mohd Yusof. (2021). Legenda Puteri Saadong Narrative Appreciation Through 2d Game Application.
Sumber data: MyScholar
EXPERIMENTAL DESIGN ON USER EXPERIENCE (UX) TOWARDS STREET ARTS USING AUGMENTED REALITY IN KELANTAN FOR TOURISM EXCELS
INOVASI PEMBUATAN PATUNG WAYANG KULIT KELANTAN BERASASKAN POKOK KENAF
MEMPERKUATKAN NILAI KEKELUARGAAN MELALUI KAEDAH ISLAMIK INFOGRAFIK BERANIMASI: KAJIAN KES MENERUSI PEMAHAMAN AL-QURAN DALAM PENCERITAAN SURAH LUQMAN
PEMBANGUNAN APLIKASI MUDAH ALIH BERSEPADU I-NEEDS BAGI PENGISIAN MAKLUMAT KEMISKINAN AKIBAT PANDEMIC COVID-19 DI NEGERI KELANTAN
PRESERVATION OF THE REBANA KERCING OF KAMPUNG LAUT KELANTAN
PRESERVATION OF THE REBANA KERCING OF KAMPUNG LAUT, KELANTAN
PROGAM USAHAWAN SOSIAL (IKAN BEKOK)
PROGRAM KEUSAHAWANAN: REALITY SHOW MOHE STAR BIZ CHALLENGE - TAIKUN MUDA
PROJEK DOKUMENTASI NILAI ILMU WARISAN PERAK DI ROYAL BELUM
PROGRAM PECUTAN TRANSFORMASI EKONOMI DIGITAL BELIA "MEMANFAATKAN KEMAHIRAN KOMPETENSI KEUSAHAWANAN DIGITAL"
PROGRAM PERUSAHAAN SOSIAL INOPRODUCT DI KAMPUNG SUNGAI RUAL, JELI
PAKAR RUJUK KEPADA JABATAN PENJARA NEGERI KELANTAN
Award(s)
1
Anugerah Perkhidmatan Cemerlang (APC) 2019 (2020)
Research Award(s)
26
INTEGRATION OF AUGMENTED REALITY IN LEARNING JAPANESE LANGUAGE FOR THE 21ST CENTURY CLASSROOM
PAHLAWAN MELAYU BOARD GAME SEBUAH KAEDAH PENGHAYATAN NARATIF HIKAYAT HANG TUAH
LEARNING BASED ON EDUCATIONAL DESIGN OF SURAH LUKMAN CURRICULUM USING AUGMENTED REALITY TECHNOLOGY IN DELIVERING DA'WAH
HUMAN CAPITAL EMPOWERMENT WITH THE BRANDING OF IKAN BEKOK TUMPAT: SOCIAL ENTERPRISE IN LOCAL KNOWLEDGE
LEARNING BASED ON EDUCATIONAL DESIGN OF SURAH LUKMAN CURRICULUM USING AUGMENTED REALITY TECHNOLOGY IN DELIVERING DA'WAH
LEARNING BASED ACTIVITY OF SURAH LUQMAN CURRICULUM USING AUGMENTED REALITY TECHNOLOGY IN DELIVERING DA'WAH
LEARNING BASED ON EDUCATIONAL DESIGN OF SURAH LUKMAN CURRICULUM USING AUGMENTED REALITY TECHNOLOGY IN DELIVERING DA'WAH
An Innovative Offline Mobile App for Japanese Language with Augmented Reality
LEARNING BASED ACTIVITY OF SURAH LUQMAN CURRICULUM USING AUGMENTED REALITY TECHNOLOGY IN DELIVERING DA'WAH
Mobile Augmented Reality (AR) App for Japanese Language Learning
ThePotentialofAugmentedReality(A.R.)Technology inMoralEducationForEducationalModuleOfSurahLuqmanAl-Hakim
HUMAN CAPITAL EMPOWERMENT WITH THE BRANDING OF IKAN BEKOK TUMPAT: SOCIAL ENTERPRISE IN LOCAL KNOWLEDGE PRACTICES ACCELERATING COMMUNITY ECONOMIC GROWTH
Implementasi Teknologi Augmented Reality (AR) Dalam Modul Pendidikan Akhlak, Surah Luqman
The Use of Teacher-Inspired Characters in Comics to Promote Engagement in Animation Classroom
Implementation of Augmented Reality (AR) Technology in Education Module Thru Surah Al-Luqman
3T in Malay Magnum opus Teaching and Learning
A Japanese Language Learning App Using Mobile Augmented Reality
LEARNING BASED ON EDUCATIONAL DESIGN OF SURAH LUKMAN CURRICULUM USING AUGMENTED REALITY TECHNOLOGY IN DELIVERING DA'WAH
UMK Japar: UMK Japanese Language Augmented Reality App
Lagenda Puteri Saadong Narrative Appreciation Through 2D Game Application
A Japanese Language Learning App Using Mobile Augmented Reality
Penghayatan Naratif Lagenda Puteri Saadong Melalui Medium Dokudrama
Penjenamaan Produk Usahawan Sosial Ikan Bekok Tumpat
Augmented Reality (AR) Playbook (Kampung Adventure with Sarah and Ali: Know and Learn Malaysian Traditional Food Packaging)
INTEGRATION OF AUGMENTED REALITY IN LEARNING JAPANESE LANGUAGE FOR THE 21ST CENTURY CLASSROOM
UMK PPE Suit For Frontliners
Education(s)
4
(2019) MAJLIS PEPERIKSAAN MALAYSIA
(2015) UNIVERSITI TEKNOLOGI MARA
(2008) UNIVERSITI UTARA MALAYSIA
(2002) SEK MEN KEB KUALA KRAI
Working Experience(s)
4
Guru Ganti
Pekerja Khidmat Singkat
Pegawai Tadbir (N41)
Lecturer
Professional Membership(s)
1
LEMBAGA TEKNOLOGIS MALAYSIA
Courses Taught
| Code | Description |
|---|---|
| CFT1013 | DRAWING |
| CFT1063 | BASIC MULTIMEDIA AND WEB TECHNOLOGY |
| CFT1073 | VISUAL ART PRESENTATION TECHNIQUES |
| CFT1082 | BASIC PRODUCT DESIGN |
| CFT1093 | COMPUTER AND ARTS |
| CFT3124 | RESEARCH PROJECT I |
| CFT4108 | INDUSTRIAL TRAINING |
| CFT4112 | STUDENTS IN ENTERPRISE PROGRAMME |
| CFT4134 | RESEARCH PROJECT II |
| SCA1033 | DESIGN CONCEPT AND CHARACTERIZATION |
| SCA2073 | 3D GRAPHIC MODELLING |
| SCA3143 | 3D STUDIO ANIMATION |
| SCC2033 | COMMUNICATION DESIGN IN CONTEXTS |
| SCC2053 | VISUAL COMMUNICATION DESIGN I |
| SCC2103 | VIDEOGRAPHY |
| SCC2112 | DESIGN AND AESTHETIC THEORY |
| SCC3102 | VIDEOGRAPHY |
| SCC3172 | INTERACTIVE MEDIA |
| SCC3253 | 3D ANIMATION |
| SCC4212 | DESIGN PORTFOLIO |
| UKI10301 | VIDEO PUBLISHING |
| UKI10401 | GRAPHIC DESIGN AND VISION |