- Mohamad Shahfik Afendi Abdul Ghani, Sudirman Kiffli, Tenh Hock Kuan, Syadiah Nor Binti Wan Shamsudin, Normala Binti Rahim. (2025-12). Developing a Conceptual Framework for Enhancing Cultural Heritage Learning Using Virtual Reality Technology. International Journal of Applied and Creative Arts (IJACA) , Vol. 8(2) , pp. 116-130.
- Mohamad Shahfik Afendi Bin Abdul Ghani, Syadiah Nor Binti Wan Shamsuddin, Normala Binti Rahim, Tenh Hock Kuan, Sudirman Kiffli. (2023). A Case Study of the Sarawak Cultural Village (SCV) Application: An Evaluation of User Perception of SCV Application. Sarawak Museum Journal , Vol. 107 , pp. 33-50.
Sumber data: MyScholar
- Mohamad Shahfik Afendi Bin Abdul Ghani, Sudirman Kiffli, Tenh Hock Kuan, Syadiah Nor Wan Shamsuddin, Normala Rahim. (2025). Cultural Heritage in The Digital Age: Evaluating User Experience in Virtual Reality Cultural Heritage Learning Application. In International Conference on Advanced Communication Technology, ICACT , pp. 343 - 350. Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.23919/ICACT63878.2025.10936756
- Sudirman Kiffli, Norazlinda Mohamed Rosdi, Mohamad Shahfik Afendi Bin Abdul Ghani. (2024). Pengaruh Inklusiviti Prasarana dalam Kampus dalam Melahirkan Graduan Berkualiti. In Prosiding Seminar Pengurusan Asrama Peringkat Kebangsaan (SPARK 2024) , pp. 370-382. Pusat Komunikasi Korporat UMK.
- Mohamad Shahfik Afendi Bin Abdul Ghani, Syadiah Nor Wan Shamsuddin, Normala Rahim, Ahmad Azaini Abdul Manaf, Sudirman Kiffli. (2023). A Study of User Experience towards Virtual Reality Technology in The Context of Cultural Heritage Learning. In International Academic Forum on Creative Contents Conference , pp. 22-24. Faculty of Creative Technology and Heritage.
- Sudirman Kiffli, Nordiana Ab Jabar, Mohamad Shahfik Afendi Bin Abdul Ghani. (2023). Transformation of Literature Into a Film using Adaptation Theory. In e-proceedings International Academic Forum on Creative Contents (IAFCC) 2023 , pp. 52 - 53. Faculty of Creative Technology and Heritage.
- Sudirman Kiffli, Nordiana Ab Jabar, Mohamad Shahfik Afendi Bin Abdul Ghani. (2023). Pengadaptasian Karya Sastera ke Filem: Peluang dan Potensi Pengembangan Kesusasteraan di Malaysia. In The International Symposium Rentasia 2023 , pp. 86-91. COLLEGE OF CREATIVE ARTS, UNIVERSITI TEKNOLOGI MARA.
Sumber data: MyScholar
- Mohamad Shahfik Afendi Abdul Ghani, Sudirman Kiffli, Tenh Hock Kuan. (2025-12). Masa Depan Teknologi Maya Selepas AI. Fakulti Teknologi Kreatif dan Warisan.
- Mohamad Shahfik Afendi Abdul Ghani, Sudirman Kiffli, Tenh Hock Kuan. (2025-12). Peranan Realiti Maya Dalam Teknologi Pendidikan. Fakulti Teknologi Kreatif dan Warisan.
- Tenh Hock Kuan, Mohamad Shahfik Afendi Abdul Ghani. (2025-12). 360 Panoramic VR: a new Way to Learn, Shop, and Explore. Unit Penerbitan FTKW.
- Sudirman Kiffli, Mohamad Shahfik Afendi Abdul Ghani, Nordiana Ab Jabar. (2025). Pemahaman Karya Sastera Melalui Filem Adaptasi. Unit Penerbitan FTKW.
- Tenh Hock Kuan, Nor Samiha Yusoff, Mohamad Shahfik Afendi Abdul Ghani. (2025). KIDS+VR = Fun Way To Learn Jawi!. Unit Penerbitan FTKW.
- Sudirman Kiffli, Mohamad Shahfik Afendi Abdul Ghani, Nordiana Ab Jabar. (2025). Bidang Kesusasteraan Tidak Popular? Persepsi Atau Realiti?. Unit Penerbitan FTKW.
- Mohamad Shahfik Afendi Bin Abdul Ghani, Tenh Hock Kuan, Sudirman Kiffli. (2024-12-19). Pendekatan Baharu untuk memelihara Muzium Istana Jahar Menggunakan Teknologi Realiti Maya. Unit Penerbitan FTKW.
- Tan, Tse Guan, Tenh, Hock Kuan, Mohamad Shahfik Afendi Bin Abdul Ghani. (2024). Machine Learning in Malaysia's Food and Beverage Industry A Recipe for Innovation.
- Tenh Hock Kuan, Tan, Tse Guan, Mohamad Shahfik Afendi Bin Abdul Ghani. (2024). Bringing History to Life AR as a Storytelling Tools in Museum. Penerbit UMK.
- Sudirman Kiffli, Nordiana Ab Jabar, Mohamad Shahfik Afendi Bin Abdul Ghani. (2023). Pelestarian Karya Kesusasteraan Melalui Filem Adaptasi. Pusat Pengajian Bahasa, Tamadun dan Falsafah, UUM.
Sumber data: MyScholar
MODELING A FRAMEWORK OF USER EXPERIENCE ASSESSMENT FOR MALAYSIA CULTURAL HERITAGE USING VIRTUAL MUSEUM TECHNOLOGY
JAWATANKUASA PEMBANGUNAN PROGRAM BARU JABTAN TEKNOLOGI KREATIF
Award(s)
1
Anugerah Perkhidmatan Cemerlang tahun 2017 (2018)
Research Award(s)
2
Muzium Maya Istana Jahar
PEMBELAJARAN KESUSASTERAN MELALUI PRINSIP 3T
Education(s)
5
()
(2024) UNIVERSITI SULTAN ZAINAL ABIDIN (UNISZA)
(2013) BRUNEL UNIVERSITY LONDON
(2011) UNIVERSITI PUTRA MALAYSIA
(2006) SEK.MEN.KEB.SERI INTAN, MACHANG KELANTAN
Working Experience(s)
1
3D Designer
Courses Taught
| Code | Description |
|---|---|
| CFT1013 | DRAWING |
| CFT1063 | BASIC MULTIMEDIA AND WEB TECHNOLOGY |
| CFT1073 | VISUAL ART PRESENTATION TECHNIQUES |
| CFT1082 | BASIC PRODUCT DESIGN |
| CFT1093 | COMPUTER AND ARTS |
| CFT3124 | RESEARCH PROJECT I |
| CFT4108 | INDUSTRIAL TRAINING |
| CFT4112 | STUDENTS IN ENTERPRISE PROGRAMME |
| CFT4134 | RESEARCH PROJECT II |
| CMT4132 | SEMINAR ON CURRENT ISSUES IN MULTIMEDIA |
| CMT4153 | EXPLORATION VIDEO |
| CVT3143 | 3D GRAPHIC COMPUTER MODELLING |
| CVT4193 | DIGITAL VIDEO PRODUCTION |
| SCA2073 | 3D GRAPHIC MODELLING |
| SCA2083 | ANIMATION STUDIO II |
| SCA3133 | VISUAL SPECIAL EFFECTS |
| SCA3143 | 3D STUDIO ANIMATION |
| SCP1033 | INDUSTRIAL TECHNICAL DRAWING |
| SCX1223 | COMPUTER AND ARTS |
| UKI1011 | WEBLOG DESIGN |
| UKI10401 | GRAPHIC DESIGN AND VISION |
| UKP10101 | GAMELAN |
| UKP1011 | GAMELAN |
| UKP10201 | CHOIR |
| UKP1021 | CHOIR |
| UKP10301 | TRADITIONAL DANCE |
| UKP1031 | TRADITIONAL DANCE |
| UKP10401 | THEATER |
| UKP1041 | THEATRE |
| UKP10501 | DIKIR BARAT |
| UKP10701 | REBANA KERCING |
| UKP10801 | WAYANG KULIT KELANTAN |
Supervision
2
MODELLING A FRAMEWORK OF USER EXPERIENCE ASSESSMENT FOR MALAYSIA CULTURAL HERITAGE USING VIRTUAL MUSEUM TECHNOLOGY
PEMERKASAAN WARISAN BUDAYA TIDAK KETARA DALAM PEMUZIUMAN DI MUZIUM ADAT, NEGERI SEMBILAN