- Mohamad Shahfik Afendi Abdul Ghani, Sudirman Kiffli, Tenh Hock Kuan, Syadiah Nor Binti Wan Shamsudin, Normala Binti Rahim. (2025-12). Developing a Conceptual Framework for Enhancing Cultural Heritage Learning Using Virtual Reality Technology. International Journal of Applied and Creative Arts (IJACA) , Vol. 8(2) , pp. 116-130.
- Mohamad Shahfik Afendi Bin Abdul Ghani, Syadiah Nor Binti Wan Shamsuddin, Normala Binti Rahim, Tenh Hock Kuan, Sudirman Kiffli. (2023). A Case Study of the Sarawak Cultural Village (SCV) Application: An Evaluation of User Perception of SCV Application. Sarawak Museum Journal , Vol. 107 , pp. 33-50.
Sumber data: MyScholar
- Mohamad Shahfik Afendi Bin Abdul Ghani, Sudirman Kiffli, Tenh Hock Kuan, Syadiah Nor Wan Shamsuddin, Normala Rahim. (2025). Cultural Heritage in The Digital Age: Evaluating User Experience in Virtual Reality Cultural Heritage Learning Application. In International Conference on Advanced Communication Technology, ICACT , pp. 343 - 350. Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.23919/ICACT63878.2025.10936756
- Sudirman Kiffli, Norazlinda Mohamed Rosdi, Mohamad Shahfik Afendi Bin Abdul Ghani. (2024). Pengaruh Inklusiviti Prasarana dalam Kampus dalam Melahirkan Graduan Berkualiti. In Prosiding Seminar Pengurusan Asrama Peringkat Kebangsaan (SPARK 2024) , pp. 370-382. Pusat Komunikasi Korporat UMK.
- Sudirman Kiffli, Nordiana Ab Jabar, Mohamad Shahfik Afendi Bin Abdul Ghani. (2023). Pengadaptasian Karya Sastera ke Filem: Peluang dan Potensi Pengembangan Kesusasteraan di Malaysia. In The International Symposium Rentasia 2023 , pp. 86-91. COLLEGE OF CREATIVE ARTS, UNIVERSITI TEKNOLOGI MARA.
- Sudirman Kiffli, Nordiana Ab Jabar, Mohamad Shahfik Afendi Bin Abdul Ghani. (2023). Transformation of Literature Into a Film using Adaptation Theory. In e-proceedings International Academic Forum on Creative Contents (IAFCC) 2023 , pp. 52 - 53. Faculty of Creative Technology and Heritage.
- Mohamad Shahfik Afendi Bin Abdul Ghani, Syadiah Nor Wan Shamsuddin, Normala Rahim, Ahmad Azaini Abdul Manaf, Sudirman Kiffli. (2023). A Study of User Experience towards Virtual Reality Technology in The Context of Cultural Heritage Learning. In International Academic Forum on Creative Contents Conference , pp. 22-24. Faculty of Creative Technology and Heritage.
Sumber data: MyScholar
- Tenh Hock Kuan, Mohamad Shahfik Afendi Abdul Ghani. (2025-12). 360 Panoramic VR: a new Way to Learn, Shop, and Explore. Unit Penerbitan FTKW.
- Mohamad Shahfik Afendi Abdul Ghani, Sudirman Kiffli, Tenh Hock Kuan. (2025-12). Masa Depan Teknologi Maya Selepas AI. Fakulti Teknologi Kreatif dan Warisan.
- Mohamad Shahfik Afendi Abdul Ghani, Sudirman Kiffli, Tenh Hock Kuan. (2025-12). Peranan Realiti Maya Dalam Teknologi Pendidikan. Fakulti Teknologi Kreatif dan Warisan.
- Sudirman Kiffli, Mohamad Shahfik Afendi Abdul Ghani, Nordiana Ab Jabar. (2025). Pemahaman Karya Sastera Melalui Filem Adaptasi. Unit Penerbitan FTKW.
- Sudirman Kiffli, Mohamad Shahfik Afendi Abdul Ghani, Nordiana Ab Jabar. (2025). Bidang Kesusasteraan Tidak Popular? Persepsi Atau Realiti?. Unit Penerbitan FTKW.
- Tenh Hock Kuan, Nor Samiha Yusoff, Mohamad Shahfik Afendi Abdul Ghani. (2025). KIDS+VR = Fun Way To Learn Jawi!. Unit Penerbitan FTKW.
- Mohamad Shahfik Afendi Bin Abdul Ghani, Tenh Hock Kuan, Sudirman Kiffli. (2024-12-19). Pendekatan Baharu untuk memelihara Muzium Istana Jahar Menggunakan Teknologi Realiti Maya. Unit Penerbitan FTKW.
- Tan, Tse Guan, Tenh, Hock Kuan, Mohamad Shahfik Afendi Bin Abdul Ghani. (2024). Machine Learning in Malaysia's Food and Beverage Industry A Recipe for Innovation.
- Tenh Hock Kuan, Tan, Tse Guan, Mohamad Shahfik Afendi Bin Abdul Ghani. (2024). Bringing History to Life AR as a Storytelling Tools in Museum. Penerbit UMK.
- Sudirman Kiffli, Nordiana Ab Jabar, Mohamad Shahfik Afendi Bin Abdul Ghani. (2023). Pelestarian Karya Kesusasteraan Melalui Filem Adaptasi. Pusat Pengajian Bahasa, Tamadun dan Falsafah, UUM.
Sumber data: MyScholar
MODELING A FRAMEWORK OF USER EXPERIENCE ASSESSMENT FOR MALAYSIA CULTURAL HERITAGE USING VIRTUAL MUSEUM TECHNOLOGY
JAWATANKUASA PEMBANGUNAN PROGRAM BARU JABTAN TEKNOLOGI KREATIF
Award(s)
1Anugerah Perkhidmatan Cemerlang tahun 2017 (2018)
Research Award(s)
2Muzium Maya Istana Jahar
PEMBELAJARAN KESUSASTERAN MELALUI PRINSIP 3T
Education(s)
5()
(2024) UNIVERSITI SULTAN ZAINAL ABIDIN (UNISZA)
(2013) BRUNEL UNIVERSITY LONDON
(2011) UNIVERSITI PUTRA MALAYSIA
(2006) SEK.MEN.KEB.SERI INTAN, MACHANG KELANTAN
Working Experience(s)
13D Designer
Courses Taught
| Code | Description |
|---|---|
| CFT1013 | DRAWING |
| CFT1063 | BASIC MULTIMEDIA AND WEB TECHNOLOGY |
| CFT1073 | VISUAL ART PRESENTATION TECHNIQUES |
| CFT1082 | BASIC PRODUCT DESIGN |
| CFT1093 | COMPUTER AND ARTS |
| CFT3124 | RESEARCH PROJECT I |
| CFT4108 | INDUSTRIAL TRAINING |
| CFT4112 | STUDENTS IN ENTERPRISE PROGRAMME |
| CFT4134 | RESEARCH PROJECT II |
| CMT4132 | SEMINAR ON CURRENT ISSUES IN MULTIMEDIA |
| CMT4153 | EXPLORATION VIDEO |
| CVT3143 | 3D GRAPHIC COMPUTER MODELLING |
| CVT4193 | DIGITAL VIDEO PRODUCTION |
| SCA2073 | 3D GRAPHIC MODELLING |
| SCA2083 | ANIMATION STUDIO II |
| SCA3133 | VISUAL SPECIAL EFFECTS |
| SCA3143 | 3D STUDIO ANIMATION |
| SCP1033 | INDUSTRIAL TECHNICAL DRAWING |
| SCX1223 | COMPUTER AND ARTS |
| UKI1011 | WEBLOG DESIGN |
| UKI10401 | GRAPHIC DESIGN AND VISION |
| UKP10101 | GAMELAN |
| UKP1011 | GAMELAN |
| UKP10201 | CHOIR |
| UKP1021 | CHOIR |
| UKP10301 | TRADITIONAL DANCE |
| UKP1031 | TRADITIONAL DANCE |
| UKP10401 | THEATER |
| UKP1041 | THEATRE |
| UKP10501 | DIKIR BARAT |
| UKP10701 | REBANA KERCING |
| UKP10801 | WAYANG KULIT KELANTAN |
Supervision
MODELLING A FRAMEWORK OF USER EXPERIENCE ASSESSMENT FOR MALAYSIA CULTURAL HERITAGE USING VIRTUAL MUSEUM TECHNOLOGY
PEMERKASAAN WARISAN BUDAYA TIDAK KETARA DALAM PEMUZIUMAN DI MUZIUM ADAT, NEGERI SEMBILAN