AN ANDROID MOBILE-BASED MEASUREMENT APPLICATION ¿ OBJECT AND INTERIOR ROOM MEASUREMENT APP | CO | 2020
RECYCLING FOOD, AGRICULTURAL, AND INDUSTRIAL WASTES AS PORE-FORMING AGENTS FOR SUSTAINABLE POROUS CERAMIC PRODUCTION: A REVIEW | CO | 2021-07
SOCIAL ENGINEERING (SOE) ATTACKS TOWARDS NETWORK SECURITY IN HIGHER LEARNING INSTITUTE: THE PARTIAL LEAST SQUARES PATH MODELING APPROACH | CO | 2021-07
MOBILE DEVICE SECURITY ISSUES IN DIGITAL LITERACY FOR HIGHER LEARNING INSTITUTION | CO | 2020-03-31
STUDENT'S KNOWLEDGE IN SCIENCE: AN EVALUATION VIA HYDROPONIC KIT | CO | 2022
BUILDING BLOCKS OF SOCIAL ENGINEERING ATTACKS FOR THE ORGANIZATION | CO | 2020
IDENTIFYING ONLINE PURCHASE BEHAVIOUR THROUGH PRICE PERCEPTION, MARKETING COMMUNICATION AND WEB DESIGN | CO | 2020
RECYCLING FOOD, AGRICULTURAL, AND INDUSTRIAL WASTES AS PORE-FORMING AGENTS FOR SUSTAINABLE POROUS CERAMIC PRODUCTION: A REVIEW | CO | 2021-07
A JAPANESE LANGUAGE LEARNING APP USING MOBILE AUGMENTED REALITY | MAIN | 2020
REAL TIME MOBILE BASED LICENSE PLATE RECOGNITION SYSTEM WITH NEURAL NETWORKS | CO | 2020-06-17
COMPARISON OF SIMPLE FEEDFORWARD NEURAL NETWORK, RECURRENT NEURAL NETWORK AND ENSEMBLE NEURAL NETWORKS IN PHISHING DETECTION | CO | 2020-06
THE USE OF CHARACTER-DRIVEN IN EDUCATIONAL COMICS TO PROMOTE ENGAGEMENT IN CLASSROOM | CO | 2021-07
1ST INTERNATIONAL CONFERENCE ON CREATIVE TECHNOLOGY & HERITAGE ( E-PROCEEDING BOOK ) | CO | 2021-11
THE POTENTIAL OF AUGMENTED REALITY (A.R) TECHNOLOGY IN MORAL EDUCATION FOR EDUCATIONAL MODULE OF SURAH LUQMAN AL-HAKIM | CO | 2021
DESIGN AND DEVELOPMENT OF THE E-BONANG MUSICAL INSTRUMENT AS AN INTEGRATION OF MUSIC AND ELECTRONIC PROTOTYPING FOR EDUCATIONAL PURPOSES | CO | 2022
LEARNING BASED ON EDUCATIONAL DESIGN OF SURAH LUKMAN CURRICULUM USING AUGMENTED REALITY TECHNOLOGY IN DELIVERING DA'WAH | CO | 2022-08
BRAIN-BASED APPROACH ELEMENT THROUGH MORAL EDUCATION BY USING CURRICULUM LUKMAN AL-HAKIM | CO | 2023
E-PROCEEDING CARNIVAL OF RESEARCH & INNOVATION (CRI2021) | CO | 2021
LEGENDA PUTERI SAADONG NARRATIVE APPRECIATION THROUGH 2D GAME APPLICATION | CO | 2021
E-RESEARCH SKILLS: FACILITATING THE RESEARCH PROCESS | CO | 2021
CHAPTER 15:ARABIC-KAFA: AN AUGMENTED REALITY PLATFORM FOR TEACHING AND LEARNING ARABIC VOCABULARIES AT KAFA INSTITUTIONS | CO | 2021
CHAPTER 1: INTRODUCTION | MAIN | 2021
CHAPTER 4: ROAD TO F.R.C: IMPLEMENTATION OF ¿JOB INTERVIEW APPROACH¿ AS HIEPS COLLABORATIVE LEARNING STRATEGY FOR MODERN MATERIALS TECHNOLOGY¿S LECTURE | CO | 2021
CHAPTER 5: NEW-NORM OF MATERIALS TECHNOLOGY'S ONLINE LIVE LECTURE ASSISTED WITH STRUCTURED MIND-MAPPING | CO | 2021
CHAPTER 27: HYBRIDISATION OF GAMIFICATION WITH PROBLEM-BASED LEARNING (PBL) IN VETERINARY COURSES | CO | 2021
CHAPTER 18: CONCLUSION | MAIN | 2021
CHAPTER 27: HYBRIDIZATION OF GAMIFICATION WITH PROBLEM-BASED LEARNING (PBL) IN VETERINARY COURSES | CO | 2021
SUB MODUL: THE FOURTH INDUSTRIAL REVOLUTION (IR4.0) | MAIN | 2021-10
REVOLUSI INDUSTRI 4.0 | MAIN | 2021
THE ROLE OF WEB DESIGN, E-WOM AND CITY BRANDING ON RE-VISIT BEHAVIOUR | CO | 2020
THE EFFECT OF MOBILE APPLICATION LEARNING STYLE ON MUTE DEAF STUDENT¿ MOTIVATION | CO | 2020
COMPARISON OF SIMPLE FEEDFORWARD NEURAL NETWORK, RECURRENT NEURAL NETWORK AND ENSEMBLE NEURAL NETWORKS IN PHISHING DETECTION | CO | 2020-06
LEGENDA PUTERI SAADONG NARRATIVE APPRECIATION THROUGH 2D GAME APPLICATION | CO | 2021
NATIONAL INCLUSIVE OPEN EDUCATIONAL RESOURCES POLICY | CO | 2022
GARIS PANDUAN PEMBANGUNAN PROGRAM AKADEMIK (GPPPA), UMK | CO | 2022
A FUNDAMENTAL RESEARCH TOWARD DEVELOPING A FRAMEWORK ON MOBILE CLOUD APPLICATION RETAILS MANAGEMENT FOR TEXTILE CYBERPRENEURS | MEMBER | FRGS | 2015
A MODEL OF DIGITAL GAME-BASED LEARNING FOR DA'WAH DISSEMINATION | MEMBER | FRGS | 2017
A PROTOTYPE DEVELOPMENT OF HUMAN ELEPHANT CONFLICT RECORD (HECOR) APPLICATION FOR PERHILITAN | MEMBER | UMK-PRO | 2021
AN AUGMENTED REALITY BOOK - MYARCHITECTURE: INTRODUCTION TO TRADITIONAL ARCHITECTURES OF MALAYSIA | HEAD | RAGS | 2014
BUILDING RECOGNITION SYSTEM BASED ON DEEP LEARNING | HEAD | UMKRS | 2020
DEVELOPMENT OF UNDERGROUND WATER TREATMENTSYSTEM FOR SEKOLAH RENDAH ISLAM AL HILAL KOTA BHARU, KELANTAN. | MEMBER | UMK-FUND | 2020
EFFECT OF POLYANILINE @GRAPHENE OXIDE NANOCOMPOSITE FOR ENHANCED ACTIVITY FOR RADIONUCLIDE EXTRACTION FROM CLINICAL WASTE WATER | MEMBER | SGPPU | 2015
HOTSPOT VIDEO WARISAN BUDAYA: UNITSQ CONTENTPRENUER PROGRAM | MEMBER | KPM | 2020
IMPAK PEMBELAJARAN MUDAH ALIH (MLEARNING) TERHADAP PELAJAR KELAINAN UPAYA PEKAK DAN BISU DALAM PEMBELAJARAN BAHASA MELAYU DI PERINGKAT SEKOLAH | MEMBER | SGJP | 2020
IMPROVED HYBRID DIFFERENTIAL SEARCH ALGORITHM AND FLUX BALANCE ANALYSIS FOR OPTIMIZING METABOLITES PRODUCTION (IMPROVED DSAFBA) | MEMBER | KPT | 2020
M-LEARNING: THE USE OF DIGITAL STORYTELLING TO SUPPORT LEARNING IN RURAL MALAYSIA | MEMBER | SGJP | 2017
MODEL PEMBANGUNAN PEDAGOGICAL AGENTS BAGI PENGAJARAN DAN PEMBELAJARAN ATAS TALIAN | MEMBER | UMKRS | 2020
PERCEPTION OF PRICE THROUGH MARKETING COMMUNICATION AND WEB DESIGN ON ONLINE | HEAD | UMK-MATCH | 2022
PEMBENTUKAN JATI DIRI KANAK-KANAK MELALUI PENCERITAAN SURAH AL LUQMAN DENGAN MENGGUNAKAN TEKNOLOGI & PEMBELAJARAN IMERSIF AUGMENTED REALITY (AR) | MEMBER | SGJP | 2020
PENGAJARAN DAN PEMBELAJARAN MATA PELAJARAN BAHASA ARAB DI KELAS AL-QURAN DAN FARDHU AIN (KAFA) BERBANTUKAN TEKNOLOGI AUGMENTASI REALITI (AR): KAJIAN PENEROKAAN KONSEP, PENDEKATAN DAN MODUL BAHARU | MEMBER | FRGS | 2020
PREDICTING ENTREPRENEURIAL CHARACTERISTIC USING MOBILE ANDROID GAME-FREEZER | MEMBER | SGPL-MYRA | 2016
PROGRAM PECUTAN TRANSFORMASI EKONOMI DIGITAL BELIA ¿MEMANFAATKAN KEMAHIRAN KOMPETENSI KEUSAHAWANAN DIGITAL¿ | HEAD | KPM | 2020
SEMI SUPERVISED SPATIAL GRAPH DEEP LEARNING MODEL FOR MEDICAL IMAGE SEGMENTATION | MEMBER | UMK-MATCH | 2022
STUDY OF HYDROMETALLURGICAL GOLD ESTRACTION OF GEOLOGICAL SAMPLE IN CHIKU, GUA MUSANG, KELANTAN : A NEW APPROACH | MEMBER | SGPPU | 2015
THE PROTOTYPE OF STRESS LEVEL MEASUREMENT SCALE FOR NURSING HOME STAFF (SELEM-NES) IN MALAYSIA | MEMBER | PRGS | 2021
PERSONAL PROTECTIVE EQUIPMENT | MEMBER | 2020
DIGITAL MAKER HUB | MEMBER | 2020
KAJIAN PEMBANGUNAN KAEDAH PENGIRAAN MERIT BAHARU MULAI KEMASUKAN SESI AKADEMIK 2022/2023 | MEMBER | 2022
AWARD(S)
Award Name: Anugerah Perkhidmatan Cemerlang (APC) tahun 2020 (2021) Awarded by: Universiti Malaysia Kelantan
Award Name: Anugerah Gemilang Universiti Tahun 2018 - Kategori Penyelidikan & Inovasi (2019) Awarded by: Universiti Malaysia Kelantan
Award Name: Anugerah Gemilang Universiti Tahun 2016- Peyelidikan dan Inovasi (2017) Awarded by: Universiti Malaysia Kelantan
Award Name: Anugerah Perkhidmatan Cemerlang 2015 (2016) Awarded by: Universiti Malaysia Kelantan
RESEARCH AWARD(S)
Product Name: Road To F.R.C. : Impkementation Of Heips Approach For Medern Materials Technologys Lecture
Award: GOLD
Role: HEAD
Exhibition Name:INOVASI@UMT
Product Name: Hybridization of Gamification with Problem-Based Learning (PBL) in Veterinary Courses
Award: GOLD
Role: Member
Exhibition Name:International University Carnival on e-Learning 2021
Product Name: ARABIC-KAFA The Development of an Augmented Reality Application for Learning KAFA Arabic
Award: GOLD
Role: Member
Exhibition Name:International University Carnival on e-Learning 2021
Product Name: Mobile Augmented Reality (AR) App For Japanese Language Learning
Award: GOLD
Role: HEAD
Exhibition Name:INOVASI@UMT
Product Name: Comprehensive COVID-19 Protective Equipment
Award: GOLD
Role: Member
Exhibition Name:Malaysia Technology Expo (MTE) 2020 Special Edition: COVID-19
Product Name: Comprehensive COVID-19 Protective Equipment
Award: GOLD
Role: Member
Exhibition Name:Virtual Expo of Innovation Product and System Design 2020
Product Name: Comprehensive COVID-19 Protective Equipment
Award: GOLD
Role: Member
Exhibition Name:Creation, Innovation, Technology & Research Exposition 2021
Product Name: An Innovative Offline Mobile App for Japanese Language with Augmented Reality
Award: GOLD
Role: Head
Exhibition Name:Virtual Expo of Innovation Product and System Design 2020
Product Name: Integration of Augmented Reality in Learning Japanese Language for the 21st Century Classroom
Award: GOLD
Role: Head
Exhibition Name:Virtual Research and Innovation Exhibition UniMAP 2021
Product Name: Comprehensive COVID-19 Protective Equipment
Award: GOLD
Role: Member
Exhibition Name:eCarnival of Research and Innovation 2020
Product Name: An Innovative Hajj Digital Game
Award: GOLD
Role: Member
Exhibition Name:Creation, Innovation, Technology & Research Exposition 2021
Product Name: Penghayatan Naratif Legenda Puteri Saadong Melalui Aplikasi Permainan 2D
Award: GOLD
Role: Member
Exhibition Name:Carnival of Research and Innovation 2021 - Virtual International Edition
Product Name: Comprehensive COVID-19 Protective Equipment
Award: SPECIAL
Role: Member
Exhibition Name:eCarnival of Research and Innovation 2020
Product Name: The Potential of Augmented Reality (A.R.) Technology in Moral Education for Educational Module of Surah Luqman Al-Hakim
Award: SPECIAL
Role: Member
Exhibition Name:International Virtual Conference on Creative Technology and Visual Arts 2021
Product Name: Innovation Education 4.0 Adapting MOOC Course ''MOOC in MOOC'' Technique
Award: SPECIAL
Role: Member
Exhibition Name:International Invention Innovation Competition in Canada 2021
Product Name: Innovation Education 4.0 Adapting MOOC Course ''MOOC in MOOC'' Technique
Award: SPECIAL
Role: Member
Exhibition Name:International Invention Innovation Competition in Canada 2021
Product Name: Penghayatan Naratif Legenda Puteri Saadong Melalui Aplikasi Permainan 2D
Award: SPECIAL
Role: Member
Exhibition Name:Carnival of Research and Innovation 2021 - Virtual International Edition
Product Name: Implementation of Augmented Reality (AR) Technology in Educational Module Thru Surah Al-Luqman
Award: SILVER
Role: Member
Exhibition Name:Asia International Innovation Exhibition 2020
Product Name: A Japanese Language Learning App Using Mobile Augmented Reality
Award: SILVER
Role: Head
Exhibition Name:New Academia Learning Innovation 2020
Product Name: Comprehensive COVID-19 Protective Equipment
Award: SILVER
Role: Member
Exhibition Name:International Research and Symposium and Exposition 2020
Product Name: Augmented Reality in Special Preschool Education
Award: BRONZE
Role: HEAD
Exhibition Name:EREKA 2020
Product Name: UMKJAPAR : UMK Japanese Language Augmented Reality App
Award: BRONZE
Role: HEAD
Exhibition Name:PEREKA 2020
Product Name: ARABIC-KAFA: An Augmented Reality Application for Learning KAFA Arabic Vocabularies
Award: BRONZE
Role: Member
Exhibition Name:Pertandingan Rekacipta & Inovasi Nasional
Product Name: Implementation of Augmented Reality (AR) Technology in Educational Module Thru Surah Al-Luqman
Award: BRONZE
Role: Member
Exhibition Name:Pertandingan Rekacipta & Inovasi Nasional
Product Name: Bringing Japanese Language Learning to Life with Augmented Reality
Award: BRONZE
Role: Head
Exhibition Name:International Competition for Educational Innovation and Research 2020
EDUCATION(S)
(2013) UNIVERSTI MALAYSIA SABAH
IJAZAH DOKTOR FALSAFAH COMPUTER SCIENCE
(2008) UNIVERSITI MALAYSIA SABAH
IJAZAH SARJANA ATIFICIAL INTELLIGENCE
(2006) UNIVERSITI MALAYSIA SABAH
IJAZAH SARJANA MUDA SOFTWARE ENGINEERING