- Kuan, Tenh Hock, Shiratuddin, Norshuhada. (2022). Components of Adaptive Augmented Reality Model for Heritage Mobile Application. International Journal of Interactive Mobile Technologies , Vol. 16 (2) , pp. 17 - 27. https://doi.org/10.3991/ijim.v16i02.27317
- Mohamad Shahfik Afendi Abdul Ghani, Sudirman Kiffli, Tenh Hock Kuan, Syadiah Nor Binti Wan Shamsudin, Normala Binti Rahim. (2025-12). Developing a Conceptual Framework for Enhancing Cultural Heritage Learning Using Virtual Reality Technology. International Journal of Applied and Creative Arts (IJACA) , Vol. 8(2) , pp. 116-130.
- Mohamad Shahfik Afendi Bin Abdul Ghani, Syadiah Nor Binti Wan Shamsuddin, Normala Binti Rahim, Tenh Hock Kuan, Sudirman Kiffli. (2023). A Case Study of the Sarawak Cultural Village (SCV) Application: An Evaluation of User Perception of SCV Application. Sarawak Museum Journal , Vol. 107 , pp. 33-50.
Sumber data: MyScholar
- Mohamad Shahfik Afendi Bin Abdul Ghani, Sudirman Kiffli, Tenh Hock Kuan, Syadiah Nor Wan Shamsuddin, Normala Rahim. (2025). Cultural Heritage in The Digital Age: Evaluating User Experience in Virtual Reality Cultural Heritage Learning Application. In International Conference on Advanced Communication Technology, ICACT , pp. 343 - 350. Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.23919/ICACT63878.2025.10936756
- Mohammad Syukran Bin Kamal Ruzzaman, Tenh Hock Kuan, Mohammad Dzulsyafiq Mohammad Yusoff, Mohd Yusri bin Naser, Suraya Sukri, Nordiana Ab Jabar, Daeng Haliza Daeng Jamal. (2024-09). Digital Archive of Malaysian Heritage Infographic with The Assistance of Generative-AI Imagery. In INTERNATIONAL UNIVERSITY CARNIVAL ON E-LEARNING (IUCEL 2024) X KONGRES DAN PERTANDINGAN INOVASI PENGAJARAN & PEMBELAJARAN UKM (kNOVASI 2024) , pp. 24 - 27. Universiti Kebangsaan Malaysia.
- Tenh Hock Kuan, Syamsul Bahrin Zaibon. (2023). Evaluation of Adaptive Augmented Reality application: usability study of The Mahsuri AAR Apps in Kota Mahsuri, Langkawi. , pp. 35-37. UMK Press.
- Norshuhada Shiratuddin, Tenh, Hock Kuan. (2021). Defining Core Knowledge Elements of Adaptive Augmented Reality (A2R) through Conceptual Model Analysis. In KNOWLEDGE MANAGEMENT INTERNATION CONFERENCE (KMICe) 2021 , pp. 284. School of Computing, College of Arts and Sciences, Universiti Utara Malaysia..
- Tenh, H. K, Tan, T.G., Yusof, A.M., Khidzir N.Z., Chin, K. O.. (2017). A Review on the Application of Augmented Reality in Education. In INTED2017: 11TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE , pp. 9981-9981. IATED-INT ASSOC TECHNOLOGY EDUCATION & DEVELOPMENT. https://doi.org/10.21125/inted.2017.2370
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- Nasirin Abdillah, Tenh Hock Kuan, Mohamad Shahfik Afendi Bin Abdul Ghani, Arif Datoem. (2022). Peranakan Cina Kelantan. Penerbit UMK.
- Nur Hafezah Binti Hussein, Tenh, Hock Kuan, Anuar Mohd Yusof, Mohammad Syukran Kamalruzzaman, Liyana Ahmad Afip, Nor Hazwani Munirah Lateh, Noor Izma binti Ab. Ghani, Nik Azida binti Abd Ghani, Wanly a/p Eh Keon, Nor Ashikin binti Mazlan, Nor Abidah binti Abdul Hamid, Tan Tse Guan. (2021). e-PROCEEDING CARNIVAL OF RESEARCH & INNOVATION (CRI2021). Research Management Innovation Centre (RMIC) UMK.
Sumber data: MyScholar
Sumber data: MyScholar
- Mohamad Shahfik Afendi Abdul Ghani, Sudirman Kiffli, Tenh Hock Kuan. (2025-12). Peranan Realiti Maya Dalam Teknologi Pendidikan. Fakulti Teknologi Kreatif dan Warisan.
- Tenh Hock Kuan, Mohamad Shahfik Afendi Abdul Ghani. (2025-12). 360 Panoramic VR: a new Way to Learn, Shop, and Explore. Unit Penerbitan FTKW.
- Mohamad Shahfik Afendi Abdul Ghani, Sudirman Kiffli, Tenh Hock Kuan. (2025-12). Masa Depan Teknologi Maya Selepas AI. Fakulti Teknologi Kreatif dan Warisan.
- Tenh Hock Kuan, Nor Samiha Yusoff, Mohamad Shahfik Afendi Abdul Ghani. (2025). KIDS+VR = Fun Way To Learn Jawi!. Unit Penerbitan FTKW.
- Mohamad Shahfik Afendi Bin Abdul Ghani, Tenh Hock Kuan, Sudirman Kiffli. (2024-12-19). Pendekatan Baharu untuk memelihara Muzium Istana Jahar Menggunakan Teknologi Realiti Maya. Unit Penerbitan FTKW.
- Tenh Hock Kuan, Fatimah Muhd Shukri. (2024-12-19). Syarikat Pelajar FTKW Rangkul Pingat Perak Di Program Digital Innovation Creativepreneur (DICE) 2.0. Unit Penerbitan FTKW.
- Tan, Tse Guan, Tenh, Hock Kuan, Mohamad Shahfik Afendi Bin Abdul Ghani. (2024). Machine Learning in Malaysia's Food and Beverage Industry A Recipe for Innovation.
- Tenh Hock Kuan, Tan, Tse Guan, Mohamad Shahfik Afendi Bin Abdul Ghani. (2024). Bringing History to Life AR as a Storytelling Tools in Museum. Penerbit UMK.
Sumber data: MyScholar
MODELING A FRAMEWORK OF USER EXPERIENCE ASSESSMENT FOR CULTURAL HERITAGE LEARNING USING VIRTUAL MUSEUM TECHNOLOGY
MODELING A FRAMEWORK OF USER EXPERIENCE ASSESSMENT FOR MALAYSIA CULTURAL HERITAGE USING VIRTUAL MUSEUM TECHNOLOGY
MENAIK TARAF MUZIUM PERANG (BANK KERAPU)
Award(s)
1
Anugerah Perkhidmatan Cemerlang 2015 (2016)
Research Award(s)
4
MY TERATAK HUNT!
FROM PHYSICAL TO VIRTUAL: SIMULATING MUSEUM EXHIBITION WITH "ARTSTEPS"
Pembelajaran Cerita Jenaka Pak Pandir menggunakan permainan digital melalui 3T dalam kalangan pemula
MY TERATAK HUNT!
Education(s)
4
()
(2013) UNIVERSITI UTARA MALAYSIA
(2007) UNIVERSITI UTARA MALAYSIA
(2000) SMK SULTAN YAHYA PETRA 1 KUALA KRAI, KELANTAN
Working Experience(s)
1
Web Designer
Courses Taught
| Code | Description |
|---|---|
| CFT1063 | BASIC MULTIMEDIA AND WEB TECHNOLOGY |
| CFT1073 | VISUAL ART PRESENTATION TECHNIQUES |
| CFT1093 | COMPUTER AND ARTS |
| CFT3124 | RESEARCH PROJECT I |
| CFT4108 | INDUSTRIAL TRAINING |
| CFT4134 | RESEARCH PROJECT II |
| CMT3122 | NARRATIVE STRUCTURE DESIGN |
| CMT3143 | ADVANCED WEB TECHNOLOGY AND INTERACTIVE MEDIA |
| CMT3213 | DIGITAL PHOTOGRAPHY |
| CMT4153 | EXPLORATION VIDEO |
| CMT4164 | MOBILE APPS DEVELOPMENT |
| CVT2122 | DIGITAL DESIGN |
| CWT3113 | DESIGN THEORY |
| SCA1013 | HISTORY AND PRINCIPLES OF ANIMATION |
| SCA2053 | ANIMATION STUDIO I |
| SCA2083 | ANIMATION STUDIO II |
| SCA3103 | 2D STUDIO ANIMATION |
| SCC2103 | VIDEOGRAPHY |
| SCD1012 | MEDIA ECONOMY |
| SCD2053 | CINEMATIC DRAMATURGY |
| SCM3173 | MULTIMEDIA TECHNOLOGY IN MUSEOLOGY |
| SCX1203 | DRAWING |
| SCX1213 | HISTORY OF ARTS |
| SCX1223 | COMPUTER AND ARTS |
Supervision
3
ARTS, DESIGN AND TECHNOLOGY: THE APPLICATION OF MULTIMEDIA ELEMENTS IN VISUAL COMMUNICATION ART DESIGN IN THE NEW ERA OF CHINA
EXPLORING THE APPLICATION OF AUGMENTED REALITY IN PRODUCT DESIGN
TAHAP KEBOLEHGUNAAN REKA BENTUK ANTARA MUKA PENGGUNA APLIKASI MUDAH ALIH FLOOD RESCUE: SATU KAJIAN KES