- Mohammad Dzulsyafiq Mohammad Yusoff, Anuar Mohd Yusof, Azmul Fadhli Kamaruzaman, Nor Sofiatul Akma Jamaludin, Mohammad Syukran Kamalruzzaman. (2025-03). The Impact of Pedagogical Agents On Learners' Cognitive Load in Mooc: A Quasi-Experimental Study. International Journal of Creative Future and Heritage (TENIAT) , Vol. XIII(1) , pp. 213-226. https://doi.org/10.47252/teniat.v13i1.1409
- Mohammad Dzulsyafiq Mohammad Yusoff, Anuar Mohd Yusof, Anuar A.A.M., Nor Sofiatul Akma Jamaludin, Mohammad Syukran Bin Kamal Ruzzaman. (2024). Effects of Pedagogical Agent on Learner¿s Cognitive Load and Intrinsic Motivation: A Systematic Literature Review. Pakistan Journal of Life and Social Sciences , Vol. 22(2) , pp. 7316 - 7327. https://doi.org/10.57239/PJLSS-2024-22.2.00552
- Mohammad Syukran Kamalruzzaman, Din, Sharkawi Che, Shamsuddin, Nik Atilla Atasha, Chen, Xue. (2023). Persuasive Technologies in using Social Media to Influence Behaviour Change in Malaysia. Journal of ASIAN Behavioural Studies , pp. 39-52. https://doi.org/10.21834/jabs.v8i24.422
- Kamalruzzaman, Mohammad Syukran, Din, Sharkawi Che, Anuar Mohd Yusof, Shamsuddin, Nik Atilla Atasha. (2021). State of Art of the Persuasive Technology using Social Media for Behaviour Change in Malaysia. Environment-Behaviour Proceedings Journal . https://doi.org/10.21834/ebpj.v6iSI6.3035
Sumber data: MyScholar
- Mohammad Dzulsyafiq Mohammad Yusoff, Nor Sofiatul Akma Jamaludin, Anuar Mohd Yusof, Mohammad Syukran Kamalruzzaman, Mohd Yusri Mohd Naser. (2025-11). Preserving Cultural Heritage Through AR-Infused Storytelling: Promoting Kasut Manik Via Interactive Storybook for the Younger Generation. In 4th International Exhibition & Symposium on Productivity, Innovation, Knowledge, and Education 2025 (i-SPiKE 2025 , pp. 99 - 102. Universiti Teknologi Mara (UiTM) Cawangan Kedah.
- Mohammad Syukran Bin Kamal Ruzzaman, Tenh Hock Kuan, Mohammad Dzulsyafiq Mohammad Yusoff, Mohd Yusri bin Naser, Suraya Sukri, Nordiana Ab Jabar, Daeng Haliza Daeng Jamal. (2024-09). Digital Archive of Malaysian Heritage Infographic with The Assistance of Generative-AI Imagery. In INTERNATIONAL UNIVERSITY CARNIVAL ON E-LEARNING (IUCEL 2024) X KONGRES DAN PERTANDINGAN INOVASI PENGAJARAN & PEMBELAJARAN UKM (kNOVASI 2024) , pp. 24 - 27. Universiti Kebangsaan Malaysia.
- Ahmad Zaki Amiruddin, Mohammad Affiq Kamarul Azlan, Mohammad Syukran Bin Kamal Ruzzaman, Muhammad Najmi Mohd Masri, Nazahatul Anis Amaludin, Ikarastika Rahayu Abdul Wahab, Ahmad Hakimi Mohd Yasim, Yusroyka Bin Karim, Siti Norhidayah Mat Hussin, Azwahanis Binti Mohamad, Wan Nurhayati Wan Yusoff, Che Nurul' Nyunni Ibrahim. (2024-09). E-Minassoh: Pameran Produk Inovasi Pengajaran dan Pembelajaran dalam Pelantar Moodle V4.4 dengan Fungsi Kebolehcapaian (Accessibility). , pp. 98-102. PENGAJARAN-UKM UNIVERSITI KEBANGSAAN MALAYSIA.
- Mohammad Syukran Kamalruzzaman, Mohammad Dzulsyafiq Mohammad Yusoff, Din, Sharkawi Che. (2023). Persuasive Motion Graphic - A Design Space for Animated Visual Storytelling for Self-care Awareness Messages. In International Academic Forum on Creative Contents , pp. 28-29. Faculty of Creative and Heritage.
- Mohammad Syukran Kamalruzzaman, Anuar Mohd Yusof, Syaza Nazim. (2023). Perceive Persuasiveness of Healthy Food Intake Motion Graphic Presentation used in Social Media. In International Conference on Science and Technology , pp. 1111 - 1116. Yala Rajhabat University.
- Yusoff, M. D. M., Yusof, A.M., Jamaludin N.S.A, Kamalruzzaman, M. S.. (2023). Cognitive Load in Pedagogical Agent Research. In e-proceedings International Academic Forum on Creative Contents (IAFCC) 2023 , pp. 24-26. Faculty of Creative Technology and Heritage.
Sumber data: MyScholar
- Mohammad Syukran Bin Kamal Ruzzaman. (2024-07). AI Spectrum Edisi Ke-2 (Julai 2024). UMK Corporate Publication.
- Hasnita Che Harun, Nor Hafiza Othman, Noorul Azwin Md Nasir, Muhammad Najmi Mohd Masri, Nik Nur Azwanida Zakaria, Nor Diyana Mustapa, Suraya Sukri, Suhaila Abdul Kadir, Ahmad Zaki Amiruddin, Rosazura Safian, Tuan Norhaslan Tuan Seman, Nur Shairah Mohd Bazli, Noorshella Che Nawi, Mohd Radyi, Siti Amaliya, Siti Shukhaila Binti Shaharuddin, Murshidah Mohd Asri, Nur Hafizah Muhammad, Norfadhilah Ibrahim, Marwan Ismail, Siti Bahirah Saidi, Syed Muhammad Al-Amsyar Syed Abd Kadir, Ismi Luqman Hamadi Ibrahim, Mohammad Syukran Bin Kamal Ruzzaman, Nur Hafiza binti Tengku Mohd Zahid, Siti Hajar binti Mohamed Mokhtar, Norsolehah binti Abdul Wahab. (2024). Garis Panduan Pembangunan dan Pelaksanaan Pembelajaran Terbuka dan Jarak Jauh Universiti Malaysia Kelantan (UMK). Penerbitan Korporat UMK.
- Nur Hafezah Binti Hussein, Tenh, Hock Kuan, Anuar Mohd Yusof, Mohammad Syukran Kamalruzzaman, Liyana Ahmad Afip, Nor Hazwani Munirah Lateh, Noor Izma binti Ab. Ghani, Nik Azida binti Abd Ghani, Wanly a/p Eh Keon, Nor Ashikin binti Mazlan, Nor Abidah binti Abdul Hamid, Tan Tse Guan. (2021). e-PROCEEDING CARNIVAL OF RESEARCH & INNOVATION (CRI2021). Research Management Innovation Centre (RMIC) UMK.
Sumber data: MyScholar
CREATIVE TECHNOPRENEUR INNOVATION DIGIHUB (CRE8TIVATION DIGIHUB)
HOTSPOT VIDEO WARISAN BUDAYA : UNITSQ CONTENTPRENEUR PROGRAM
MOBILE LEARNING USING SAMR MODEL APPROACHES: A STUDY IN DESIGN BASED COURSE AT UNIVERSITI MALAYSIA KELANTAN
PROGRAM PECUTAN TRANSFORMASI EKONOMI DIGITAL BELIA "MEMANFAATKAN KEMAHIRAN KOMPETENSI KEUSAHWANAN DIGITAL"
THE CONCEPTUAL OF PERSUASIVE TECHNOLOGY APPLICATION TOWARDS WATER INTAKE HABIT AMONG MALAYSIAN YOUNG ADULT
THE CONCEPTUAL OF PERSUASIVE TECHNOLOGY APPLICATION TOWARDS WATER INTAKE HABIT AMONG MALAYSIAN YOUNG ADULT
PERUNDING DAN PERAKAM (FOTO DAN VIDEO) DOKUMENTASI
BENGKEL PENGURUSAN MAYAT ANJURAN PERSATUAN PERANAKAN CINA KELANTAN
Award(s)
1Anugerah Perkhidmatan Cemerlang 2015 (2016)
Research Award(s)
11Pembelajaran Cerita Jenaka Pak Pandir Menggunakan Permainan Digital Melalui 3T dalam Kalangan Pemula
PEMBELAJARAN CERITA JENAKA PAK PANDIR MENGGUNAKAN PERMAINAN DIGITAL 3T DALAM KALANGAN PEMULA
FROM PHYSICAL TO VIRTUAL: SIMULATING MUSEUM EXHIBITIONS WITH 'ARTSTEPS'
My Teratak Hunt
Best Invention Video Award : ¿MOOC in MOOC¿
PROMPTOPIA COMMUNITY MODULE LEARNING : AN AI ART TERMINOLOGY TABLE PROMPT MODULE FOR BEGINNER LEVEL LEARNER
ART-AI ARTIFICIAL INTELLIGENCE FRAMEWORK FOR VISUAL IDEATION IN CREATIVE DIGITAL ART COURSE
ART-AI ARTIFICIAL INTELLIGENCE FRAMEWORK FOR VISUAL IDEATION IN CREATIVE DIGITAL ART COURSE
Innovation Education 4.0 Adapting Massive Open Online Course : ¿MOOC in MOOC¿
AR BROCHURE OF KASUT MANIK
ART-AI ARTIFICIAL INTELLIGENCE PROMPTING FRAMEWORK FOR VISUAL IDEATION IN CREATIVE DIGITAL ART COURSE
Education(s)
4()
(2011) UNIVERSITI SAINS MALAYSIA
(2010) UNIVERSITI SAINS MALAYSIA
(2004) SEK. MEN. KEB. TUMPAT
Working Experience(s)
4Graphic Designer, Research Trainee
Graphic, 2D, 3D and Simulated Animation Instructor
Juruteknik Software, Web dan Komputer
Lecturer
Courses Taught
| Code | Description |
|---|---|
| CFT1013 | DRAWING |
| CFT1053 | BASIC STUDIO |
| CFT1063 | BASIC MULTIMEDIA AND WEB TECHNOLOGY |
| CFT1073 | VISUAL ART PRESENTATION TECHNIQUES |
| CFT1082 | BASIC PRODUCT DESIGN |
| CFT1093 | COMPUTER AND ARTS |
| CFT3124 | RESEARCH PROJECT I |
| CFT4108 | INDUSTRIAL TRAINING |
| CFT4112 | STUDENTS IN ENTERPRISE PROGRAMME |
| CFT4134 | RESEARCH PROJECT II |
| CMT2103 | 2D AND 3D ANIMATION |
| CMT3112 | HISTORY OF NEW MEDIA |
| CMT3143 | ADVANCED WEB TECHNOLOGY AND INTERACTIVE MEDIA |
| CMT3162 | CREATIVE DIGITAL ARTS |
| CMT3222 | DIGITAL ILUSTRATION |
| CMT3243 | BASIC MULTIMEDIA PROGRAMMING |
| CMT3253 | HUMAN - COMPUTER INTERACTION |
| CMT4153 | EXPLORATION VIDEO |
| CPT2192 | PACKAGING DESIGN |
| CVT2122 | DIGITAL DESIGN |
| CVT3143 | 3D GRAPHIC COMPUTER MODELLING |
| CVT3162 | 2D ANIMATION |
| CVT3202 | VISUAL COMMUNICATION III |
| CVT4182 | SEMINAR ON CURRENT ISSUES IN VISUAL COMMUNICATION |
| CWT3103 | RESEARCH METHODOLOGY |
| CWT3113 | DESIGN THEORY |
| SCA1013 | HISTORY AND PRINCIPLES OF ANIMATION |
| SCA1033 | DESIGN CONCEPT AND CHARACTERIZATION |
| SCA2033 | 2D COMPUTER GRAPHICS |
| SCA2073 | 3D GRAPHIC MODELLING |
| SCD1012 | MEDIA ECONOMY |
| SCX1203 | DRAWING |
| SCX1213 | HISTORY OF ARTS |
| SCX1223 | COMPUTER AND ARTS |